Category Archives: Blog

Arcade Series Returns

The Arcade Series Returns is the follow up to the hugely successful Max for Live Generative Sequencers the Arcade Series. Designed by Ableton Certified trainer Mark Towers and inspired by classic retro Arcade Games each one can provide inspiration for rhythm or melody!

Arcade Series Returns SM

Consisting of four MaxforLive generative sequencers, the Arcade Series Returns can help defeat writers block or be the beginning of that inspirational piece of music. Each device is fully compatible and controllable with 8×8 grid based controllers:

  • Push 1
  • Push 2
  • Launchpad MINI/MK1/MK2/PRO
  • Native Instruments Maschine Jam.

Across the Arcade Series Returns is an inbuilt loop feature which can work on an individual element or globally. When you come up with a rhythm or melody you want to save you can also press a single button and export the pattern directly into an Ableton Live MIDI clip.

Multi_Grab

Arkanoid – read more

Frogger – read more

Ghosts – read more

Space Invaders – read more

PolyPin

PolyPin is a polyrhythmic performance sequencer built in Max for Live. Inspired by Pinball. Up to 8 sequencers run in-sync or independently using specially developed sequencer modes:

  • Probability for creating random chance-based beats
  • Euclidean for exotic polyrhythmic patterns
  • Classic for retro 16-step sequencing.

PolyPin

Download the PolyPin user manual.

Device available from Isotonik Studios.

Asteroids

Asteroids is a generative sequencer built in Max for Live. Inspired by the classic arcade game, asteroids move around an 8×8 grid triggering notes when they collide with each other.

Advanced sequencing modes makes Asteroids a powerful sequencer for both experimental/generative melodic sequences or intricate/polyrhythmic drum patterns.

Asteroids

Download the Asteroids user manual.

Device available from Isotonik Studios.

Arcade Series

The Arcade Series is a collection of MaxforLive Generative Sequencers that can be used on their own or integrated with Ableton Live supported controllers. Designed and created by Ableton Certified Trainer Mark Towers each device takes it’s inspiration from the hours spent in front of flickering screens down the local Arcade.

The Arcade Series is available from Isotonik Studios

Each generative sequencer works in standalone mode or can be controlled directly by the Ableton PUSH & Push TWO or Novation LaunchPad & LaunchPad PRO!

Mixed_Grabs

 

ASTEROIDS

Notes are played when Asteroids collide, add more Asteroids for more notes and turn on the Ghost Machine for Echo Notes…

Operational in Note or Drum Rack mode you can use multiple versions of the device with different instruments and create a track from scratch.

With control over the direction, path and speed of each asteroid you can quickly come up with some madly addictive melodies and rhythms.

POLYPIN

Next up is PolyPin a Polyrhythmic Performance Sequencer inspired by Pinball. Up to 8 sequencers run in sync or independently using specially developed sequencer modes:

  • Probability for creating random chance based beats.
  • Euclidean for exotic polyrhythmic patterns.
  • Classic for retro 16 step sequencing.

TETRIQ

Inspired by the Gameboy classic, we use the blocks principle to create Chords and powerful Arpeggiator sequences.

With device lock now common to all of the Arcade Series you can have your Ableton Push playing Tetriq whilst your LaunchPad smashes PolyPin around!

PONG DELUXE

The original device that acted as the inspiration for the whole series, this is based on the classic Atari game, simple to set up and a breeze to use. Instant Generative Sequencer joy!

LEGO Mindstorms + Ableton Live

The LEGO Mindstorms/Ableton project was commissioned by Ableton in 2017. The brief was to build interactive robots using LEGO Mindstorms that can communicate with and control Ableton Live.

As well as the robots, we also built custom Max for Live devices for each one providing special functionality in Ableton Live. These Max for Live devices work in conjunction with the Max for Live Connection Kit that communicates with the Mindstorms brick.

ConnectionsKit M4L


Automator EV3

Automator uses one of the large Mindstorms motors and a proximity sensor to measure the distance between a moving ball and the sensor. The transport and speed of the motor can all be controlled by clip automation in Ableton Live. The output of the sensor can be mapped to up to four parameters in Live using the Live API. Minimum and maximum values can be set and also inverted.

Automator EV3

Automator M4L


Camera Synth EV3

Camera Synth uses the Jitter objects in Max to take snap shots of webcam input of a 16 brick wavetable. This is then converted into a buffer~, essentially acting as a simple wavetable oscillator. Users can create their own wavetable by rearranging the LEGO bricks and placing it under the camera ready for capturing.

Camera Synth EV3

Synth M4L


WACK3M Chords EV3

WACK3M is one of the LEGO tutorial builds. It is a version of the Whac-A-Mole arcade game. We built a custom generative chord generator for this which is triggered whenever a strike is detected. WACK3M is free-running, but we have implemented an optional quantiser in the Max for Live device to keep things synchronised.

WACK3M EV3

Chords M4L


Sequencer EV3

The sequencer is built with one of the large motors to create a rotating melodic step sequencer. The interchangeable red and white feet pass under an RGB sensor to trigger different velocity note hits. The Max for Live device is quantised to a set scale and note range which the triggered hits will iterate through randomly.

Sequencer EV3

Sequencer M4L


Pendulum EV3

Pendulum uses a proximity sensor at its base to detect the moving weight and send timed pulses to the Max for Live device which converts it to tap tempo information using the Live API. By setting different heights on the pendulum, different tempos are possible.

Pendulum EV3

Pendulum M4L


Theremin EV3

The Theremin was built using two of the Mindstorms Ultrasonic Sensors. They have been configured to work in proximity mode. The distance measured between users hands and the sensors controls pitch and amplitude on the Max for Live device. Pitch can be quantised to a set key and scale or in classic mode where there is no pitch quantisation.

Theremin EV3

Theremin M4L


Aknowledgments

A very special thank you to Andy Jenkinson for the collaboration on this project.