Category Archives: Blog

Multi Analyser

What is Multi Analyser?


Multi Analyser is a simple frequency analysis device that allows up to 4 tracks to be viewed and measured in a single device. This can be particularly useful when mixing as it will allow for problematic/clashing frequencies to be visually identified and compared to each other.

Live 10

Multi Analyser makes use of a new feature of Live 10 whereby Max for Live devices now support multiple audio inputs and outputs. Inputs and outputs can be accessed via the track’s input and output channel choosers. Devices can also be routed to arbitrary tracks via the Live API.

This means that as well as hard routing a tracks output to a Max for Live device or routing content of a Max for Live device out to dedicated track input, we can also grab the output of a track and send it into in Max for Live Device without disrupting its current signal flow (i.e. to Master). This is great for analysis and measurement tools but also it allows Max for Live devices to have side-chaining functionality, which was previously not possible.

System Requirements

Multi Analyser requires Ableton Live 10 and a version of Max for Live will also be needed either with Ableton Live 10 Suite or Ableton Live 10 Standard with the Max for Live extension. Multi Analyser will not work in Live 9.

Download from Isotonik Studios

How does it work?

When Multi Analyser is placed on a track with an audio output, it will automatically use that tracks audio signal as the ‘current track’ frequency visualisation.

All tracks are monitored Post-Mixer.

Current_Track If the device is moved or copied to another track, it will update the current track menu. If this does not happen immediately, simply click the ‘R’ button to the right of the menu to reset.

The current track is represented by the pink line on the frequency graph:


CompareUsing the menus below, up to 3 more tracks from the current Live set are selectable and will be represented on the graph as yellow, green and blue lines respectively. Any of the four tracks can be bypassed using the coloured buttons to the left of the menus, A, representing the current track, B, C and D representing the comparison tracks.


The graph to the right of the device displays the frequency spectrum of the selected tracks in real-time. The X axis represents frequency measured in hertz and the y-axis represents amplitude measured in decibels.


At the bottom of the graph are some additional options for customisation:

Freeze pauses the display.

Line Controls the thickness of the lines on the graph.

Smooth applies a sliding function to the lines creating smoother, more gradual movements instead of faster peaks.

Frames determines the frames per second for display updates when visualising an audio signal.

Log/Lin switches the frequency elements of the graph between logarithmic and linear analysis.

How was it built?

The Multi Analyser device uses the Max for Live plugin~ object to route audio into the device from separate Live tracks. Each of the four inputs is first process using the Fast Fourier Transform (FFT), which translates audio data from the time domain into the frequency domain. The FFT outputs are then routed into a separate plot inputs on the plot~ object which allows for various two dimensional data to be visualised. Plot~ is essentially the multi analyser here and we have Cycling ’74 to thank for that.



One of the great new features in Live 10 is the ability to configure multiple inputs and outputs on Max for Live devices. To add functionality to a device whereby tracks in Live can simply be selected from the device itself, we need to explore Live’s API.

API_1Using a live.object that represents ‘this_device’ we can get the property ‘audio_inputs’. Providing we have a ‘plugin~’ object in the device, and in this situation, with four stereo pairs set up as arguments (1 – 8), the live.object will output an ID for each of the stereo pairs.

Using this ID with a live.object we can now get and set various properties such as which track’s audio output it is linked to and whether the channel routing is pre-fx, post-fx or post-mixer. Essentially, we can select any track in Live which has an audio output and route it to one of the stereo pair inputs on plugin~.

When making enquiries to our live.object that represents one of the stereo pair inputs such as ‘getinfo’, the results inform us that its properties are in the dictionary format (dict). This means we will need to use the dictionary objects to both interpret and format requests. Using dict.view can be very useful here to quickly check the properties of our audio input and what options are available.


Here is a more complete patcher from the device. A is being used to watch and report any changes to the tracks that are available in Live. The available tracks (available_routing_types) are stored in a coll object in the format of dictionary references. Counter is being used to create a numerical index for each dictionary reference. The list of available tracks is also being added to a (in the top level patcher).

When a track is selected in the it feeds an integer number back into this patch causing the associated dictionary reference to be outputted from coll. From there the dictionary reference is combined using prepend to create a message that reads “set routing_type dictionary u517000943” for example. This is sent to our live.object which represents one of the designated audio input pairs on our plugin~ object and voilà, we have changed our audio input.


Further Reading

Live Object Model (LOM)

What is Max?

Getting started with Max for Live

Max for Live Ultimate Zen Guide

Phoenix Interact Labs Bursary Project

As part of the Interact Labs Bursary Project I created a table top arcade system based on devices used in the Arcade Pack created with Isotonik Studios.

The installation uses a Launchpad Pro by Novation, 4 x USB NES style control pads and a modded version of the Asteroids device running in Ableton Live.

The interaction is loosely based on the game play of the original Asteroids arcade game and Bomberman. Up to 4 players control a single moving object around an 8×8 grid. Clashing with other players causes note triggers, pressing fire buttons drops ‘bombs’ which will also trigger notes and slow other players down.

Leicester Ableton User Group Presents SECOND STOREY


Join us for the first official Ableton user meet in our new home ‘R10’. Situated in the centre of Leicester City, R10 is a new creative space for music technology enthusiasts.

This event is open to everyone, whether you are a beginner with Ableton Live or an experienced user, all are welcome.

It gives us great pleasure to present our first special guest to R10, Second Storey who will be demonstrating how he uses Ableton Live, Push and external hardware.

You can read Second Storey’s bio here:

And follow him on social media/check out his work with these links:

Also on the night:

Ableton Certified Trainer Mark Towers will be demonstrating how to integrate Ableton Live with a modular synth set up.

We will also run a Link Jam towards the end of the evening so feel free to bring your gear along and get involved, or just check out what’s going on.

Arduino Matrix

This a is a prototype for a standalone version of the ‘Asteroids’ Max for Live Arcade device released by Isotonik Studios.

It is currently using Arduino to drive the 8×8 LED matrix with a backpack that takes care of the multiplexing required for the columns and rows. The Max for Live device sends data in the form of arrays over a serial connection to the Arduino. The end goal is to have more of the processing which is currently taking place in Max, ported over to the Arduino so that it can be a standalone system capable of sending MIDI out to external instruments.



The second device in the Arcade Series is PolyPin a Polyrhythmic Performance Sequencer inspired by Pinball. Up to 8 sequencers run in sync  or independently using specially developed sequencer modes:

    • Probability for creating random chance based beats
    • Euclidean for exotic polyrhythmic patterns

Classic for retro 16 step sequencing.The Accelerator function is used to speed up or slow down a sequencer, this is a way of adding live variation to your performances. The Accelerators are activated by your chosen control surface (Push, LaunchPad and shortly LaunchPad PRO) when a sequencer is running and by pressing one of the upper seven pads with rates switchable between Whole Notes, Dotted or Triplets

PolyPin is available from Isotonik Studios

The Accelerator function is used to speed up or slow down a sequencer, this is a way of adding live variation to your performances. The Accelerators are activated by your chosen control surface (Push, LaunchPad and shortly LaunchPad PRO) when a sequencer is running and by pressing one of the upper seven pads with rates switchable between Whole Notes, Dotted or Triplets